You could think the Gunslinger
Generally speaking, I agree, and not everything these classes does comes from melee range. The Jedi's Harnessed Shadows ability is created specifically to enhance a ranged damage ability, and Sith's Mind Control ability means that you can tank. Maybe "classic" is way too strong of the word -- "hybrid rogue" is often a better method to describe them swtor credits .
The term "ranged tank" isn't something SWTOR offers, but BioWare is among the most first to intentionally create a class to tank from your distance. Because most with the enemies you'll face are ranged, it's wise for the tank to get ranged too. However, until these classes reach level 16 and receive Neural Dart or Neural Jolt, they do not have virtually any taunt and must make use of pure damage output to come up with hate.
For instance, in the event you invest your complete tertiary stat budget in Critical Rating, you'd still see an appreciable rise in your damage or healing output for each and every point invested. That is not to convey this would be optimal. However, it can be worth noting how the difference in output between your optimal build and much less optimal builds is commonly only a few percent.
Fragmentation Grenade: Deals X kinetic injury to the target and applies 1 stack of Electrified Railgun. I personally prefer applying this over Snipe inside Engineering Spec since you will deplete less energy also, since it is yellow damage meaning it includes a bigger probability of actually hitting the mark than Snipe does. But Snipe does a bit more damage to cause your Cluster Bombs to accomplish damage assuming they aren’t already gone by using Series of Shots so it really is situational.
Both the Operative and Scoundrel are classes which are combo heavy. They are not easy classes for getting used to. The Operative incorporates a stacking ability called Tactical Advantage. Initially, this ability is activated by defeating someone when using Shiv or Hidden Strike. However, later it may be activated by Kolto Injection. Besides increasing damage output, Tactical Advantage activates other abilities like Kolto Infusion. Therefore, it will take a rotation of abilities to work. If you are a new comer to MMO gameplay, this will likely most likely be a bit frustrating, however, if you like challenging and rewarding gameplay, you will likely like it.
At first glance, you could think the Gunslinger and Sniper's addiction to Cover will be a disadvantage in most situations. It roots that you a single location and allows you to vulnerable to attacks from behind ffxiv gil . However, whenever you gain Hold Position at level 10, even crouching without physical cover makes all the cover mechanic more manageable.